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Fix 5.5 errors and warnings caused by GetSubsystemArray#4
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puchik wants to merge 1 commit intodaftsoftware:mainfrom
Open
Fix 5.5 errors and warnings caused by GetSubsystemArray#4puchik wants to merge 1 commit intodaftsoftware:mainfrom
puchik wants to merge 1 commit intodaftsoftware:mainfrom
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Replaced `GetSubsystemArray` access with `SubsystemCollection.ForEachSubsystem()` iteration in the BeginPlay and EndPlay triggers in ExtendableGameStateBase to address 5.5 depreciation warnings and errors.
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Must appreciation on this. I was just upgrading to 5.5 and ran into this, and so glad there was a solution! You saved me time figuring it out on my own! I looked into it a little bit and this looks correct to me from the UE documentation/deprecation warning.
I've also created a permanent fork of this repo. |
Author
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No problem! Thanks for sharing the plugin 🙂 |
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Replaced
GetSubsystemArrayaccess withSubsystemCollection.ForEachSubsystem()iteration in the BeginPlay and EndPlay triggers in ExtendableGameStateBase to address 5.5 depreciation warnings and errors.GetSubsystemArrayCopy (understandably) returns a temporary/local address so the other option is to iterate directly. The function in the game state didn't seem to be used elsewhere and SubsystemCollection is accessible to the game state itself anyway, whereas for other classes I'm not sure how meaningful it is for it to be accessible.
Fixes #3